FREE Live Master Session: Code Your AI Companion for Kids

    Register for Free →
    Back to Programs
    📱Course Curriculum

    Mobile App Development with App Inventor

    App Development· Beginner· Ages 14–17· 36 Hours

    Course At a Glance

    Category

    App Development

    Level

    Beginner

    Age Group

    14–17 years

    Prerequisite

    Basic Computer Skills

    Duration

    36 Hours

    Modules

    4 Modules

    Program Outcomes

    By the end of this course, students will be able to:

    • 1

      Design and build functional mobile applications using block-based programming.

    • 2

      Apply event-driven logic to create interactive and user-friendly app interfaces.

    • 3

      Develop a complete mobile app project demonstrating creativity and foundational app development skills.

    Module 1

    Introduction to Mobile Apps & App Inventor

    Students are introduced to mobile application development and the MIT App Inventor platform. They learn the interface, block-based programming, variables, basic logic, and build their first complete app.

    Approx. 9 hrs
    #Lesson TitleWhat Students LearnActivity / ProjectKey Concepts / Syntax
    1.1What Are Mobile Apps?Explore mobile apps (native, web, hybrid) and introduce MIT App Inventor's 2-panel workflow (Designer and Blocks).Exploration: Browse 5 App Inventor gallery apps. Identify UI components and sketch a simple alarm app.Designer, Blocks Editor, Components panel, Properties
    1.2The App Inventor InterfaceNavigate the workspace: Palette, Viewer, Components tree, and Properties. Connect the AI Companion app for live preview.Guided Tour: Drag 5 components, rename them, change properties, and view the live preview using AI Companion.Button, Label, Image (visible); Sound, Clock (non-visible)
    1.3Designing Your First ScreenDesign organised app screens using vertical and horizontal layouts. Set background colours and responsive percentage sizing.Build: Design a 'Welcome Screen' with a title, logo image, tagline, and button, structured with VerticalArrangement.VerticalArrangement, HorizontalArrangement, width/height %, Screen.BackgroundColor
    1.4Introduction to Block ProgrammingUnderstand event-driven programming. Navigate the Blocks editor (Control, Logic, Math) and connect event handler blocks.Build: 'Hello App' — when the button is clicked, change label text to 'Hello, World!'.when Button.Click do, set Label.Text to, join
    1.5Labels, Buttons & TextChange text, font size, and visibility dynamically using blocks. Use string operations (join, length).Build: 'Compliment Generator' — buttons update a label with different compliments and the current time using join.Label.Text, Button.BackgroundColor, join, Text.length
    1.6Images & SoundsAdd Image and Sound components. Upload image/audio assets directly to App Inventor and trigger sounds on click.Build: 'Animal Soundboard' — 4 animal images in a grid that play corresponding sounds when clicked.Image.Picture, Sound.Play(), Sound.Pause(), asset upload
    1.7Variables & Basic LogicIntroduce variables as data containers. Use global variables for tracking scores. Introduce if-then-else decision blocks.Build: 'Click Counter' — button presses increment a variable counter. When reaching 10, the text turns red.initialize global, set/get variable, if-then-else, = block
    1.8Module 1 Project: Hello AppCombine Module 1 skills: screen design, images, sounds, button interactions, variable-tracked counters, and basic logic.Project: 'My Hello App' — A personalised welcome app with dynamic greetings, sounds, and a click counter.Full Module 1 components and blocks
    Module 2

    User Interface Design & Event Handling

    Students design interactive, multi-screen app interfaces and master event-driven programming. They build a fully working calculator app and a multi-question quiz app.

    Approx. 9 hrs
    #Lesson TitleWhat Students LearnActivity / ProjectKey Concepts / Syntax
    2.1Event-Driven ProgrammingDeepen understanding of event-driven programming (button clicks, text changes, slider moves, Screen.Initialize).Exercises: Create an app responding to 5 different events (checkbox, slider, text change, etc.) updating a label.when Screen1.Initialize, when CheckBox.Changed, when Slider.PositionChanged
    2.2User Input: TextBox & SpinnerAccept input using TextBox and drop-down Spinners. Validate input before executing logic.Build: 'Personalised Greeter' — use a TextBox for name, Spinner for language, and generate a translated greeting.TextBox.Text, TextBox.Hint, Spinner.Selection, Spinner.Elements
    2.3Multiple Screens & NavigationAdd multiple screens, navigate between them, pass data using start values, and build consistent back-button structures.Build: 'Three-Screen App' — a Home screen linking to About and Settings. Pass a user name to the About screen.open another screen, get start value, close screen, screenName=
    2.4Layouts & Responsive UI DesignMaster layout systems including TableArrangement. Set widths to 'Fill parent' and percent for responsive sizing.UI Challenge: Redesign a calculator screen using nested arrangements to ensure it looks correct on phones and tablets.TableArrangement, AlignHorizontal, Fill parent, percent width
    2.5Building a Calculator AppApply variables, math blocks, and text boxes to build a working calculator with division-by-zero error handling.Build: 'Four-Function Calculator' — supports basic math operators, with a clear button that resets variables.math blocks, +, -, *, /, if = 0 then error, global variables
    2.6Lists & the List PickerCreate and iterate through lists. Use the ListPicker component to let users select items from a pop-up list.Build: 'Favourite Things Selector' — user picks items from a ListPicker, appending choices to a Favourites list.make a list, select list item, ListPicker.Elements, for each item in list
    2.7Building a Quiz AppUse parallel lists for questions/answers. Track question index and score. Provide conditional feedback per answer.Build: 'Knowledge Quiz App' — displays 5 questions sequentially. Correct answers increment a score displayed at the end.parallel lists, index variable, select list item[index], score variable
    2.8Module 2 Project: Quiz or CalculatorPolish either the Calculator or Quiz app into a fully featured, user-tested application with robust UI/UX.Project Completion: Submit a polished version of the Quiz (categories, Try Again) or Calculator (history). Peer test apps.Full Module 2 components and blocks
    Module 3

    Working with Data & Device Features

    Students learn to persist data using TinyDB and integrate real device features like the camera, sound recording, text-to-speech, clock, accelerometer, and location sensor.

    Approx. 9 hrs
    #Lesson TitleWhat Students LearnActivity / ProjectKey Concepts / Syntax
    3.1TinyDB: Storing Data LocallyIntroduce TinyDB for local key-value storage. Use StoreValue to save and GetValue to retrieve data upon app launch.Build: 'Remember Me App' — saves a user's name to TinyDB and reloads it automatically when the app is restarted.TinyDB.StoreValue(tag, value), TinyDB.GetValue(tag, valueIfTagNotThere)
    3.2To-Do List AppBuild a to-do app using TinyDB to persist list variables and a ListView to display tasks. Handle item deletion.Build: 'My To-Do List' — add tasks to a list, display in ListView, and save the full list to TinyDB for persistence.ListView.Elements, add items to list, ListView.Selection, TinyDB (list storage)
    3.3The Clock & TimersUse the Clock component for current dates, formatting, and executing timed events via Clock.Timer intervals.Build: 'Digital Clock & Countdown Timer' — one live clock screen and a second screen counting down seconds to zero.Clock.Now, Clock.FormatDateTime, Clock.Timer, TimerInterval, TimerEnabled
    3.4Camera & Image PickerUse Camera.TakePicture and ImagePicker. Save image paths to TinyDB to reload photos in a later session.Build: 'Photo Diary App' — take or pick photos, add text captions, and save both photo paths and text to TinyDB.Camera.TakePicture, Camera.AfterPicture, ImagePicker.Open, ImagePicker.AfterPicking
    3.5Sound, TextToSpeech & MicrophoneConvert text to audio with TextToSpeech. Record user audio with SoundRecorder and play it back.Build: 'Talking Translator' — type phrases, select a language, and have the app speak it. Add voice memo recording.TextToSpeech.Speak, TextToSpeech.Language, SoundRecorder.Start/Stop, AfterSoundRecorded
    3.6Sensors: Accelerometer & LocationTrigger events using AccelerometerSensor.Shaking. Retrieve latitude, longitude, and addresses via LocationSensor.Build: 'Shake-to-Surprise App' — shaking changes colours/sounds. A 'Where Am I?' screen displays the user's address.AccelerometerSensor.Shaking, LocationSensor.CurrentAddress, LocationSensor.LocationChanged
    3.7Web Viewer & SharingEmbed a WebViewer to display websites inside the app. Share text or URLs to native phone apps using the Sharing component.Build: 'Mini Browser App' — navigate to URLs in a WebViewer, with a button to share the URL to WhatsApp or email.WebViewer.GoToUrl, WebViewer.GoBack, Sharing.ShareMessage, Sharing.ShareFile
    3.8Module 3 Project: Featured AppCombine at least two device features (TinyDB, Sensors, Camera, etc.) into a cohesive app with variables and layout design.Project: Build a 'Memory Photo Journal', 'Shake Game', or 'Voice Memo Recorder'. Peer-test and provide feedback.Full Module 3 components and blocks
    Module 4

    Final App Project

    Students design, wireframe, build, test, and present a complete original mobile application, emphasizing creativity, usability, and data persistence.

    Approx. 9 hrs
    #Lesson TitleWhat Students LearnActivity / ProjectKey Concepts / Syntax
    4.1Final Project Briefing & IdeationDesign a complete original app using ≥3 components, multiple screens, and TinyDB. Brainstorm and pitch problem-solving apps.Ideation Session: Pitch 3 app ideas. Class votes. Fill out a Project Idea Form defining target user and core features.App concept, user research, feature definition
    4.2UI Design & WireframingDesign screens on paper before coding. Create a screen flow diagram. Plan colours, fonts, and component structures.Design Deliverable: Produce wireframes, a screen flow map, a colour palette, and a component list for teacher sign-off.Wireframe, screen flow diagram, component planning
    4.3Screen & UI BuildBuild the planned wireframes in App Inventor using nested arrangements. Set placeholder texts and test navigation logic.Build Sprint: Complete all UI screens and link them with navigation buttons (no logic blocks yet). Review on emulator.Arrangements, component naming convention, navigation structure
    4.4Core Logic BuildImplement primary app logic: variables, conditionals, math, and lists. Test core features iteratively.Build Sprint: Program core feature 1 and 2 end-to-end. Handle edge cases (like empty inputs). Teacher checkpoint.Event handlers, variables, if-then-else, lists, math blocks
    4.5Data Persistence & Device FeaturesIntegrate TinyDB for data saves/loads and incorporate device features (e.g., Camera or Clock).Build Sprint: Verify TinyDB functionality by closing and reopening the app with sample data. Integrate the device component.TinyDB.StoreValue/GetValue, Screen.Initialize, device component
    4.6Polish, UX & Error HandlingAudit the app for User Experience (UX): add input validation, empty states, sound feedback, and clear navigation.UX Audit: Fix ≥3 usability issues (e.g., dead ends, bad contrast). Add pop-up notifiers for user feedback.is empty? block, if-then-else for validation, notifier (pop-up messages)
    4.7Testing, APK Export & Peer ReviewConduct structured bug testing. Export the final application as an APK file for Android device installation.Testing & Export: Follow a testing checklist. Export the APK, generate a QR code, install on a partner's device, and review.APK export, QR code install, Build > App (.apk)
    4.8Final Presentation DayPresent the completed app, discussing the target audience, technical challenges, and UI/UX design choices.Final Demo: 4-minute live app walkthrough on an Android device/emulator + Q&A. Certificates awarded.Full course — App Inventor

    Teaching Notes & Tips

    Pacing Guidance

    Each module contains 8 lessons (~50–60 mins), totalling ~36 hours. Lessons 2.5 (Calculator) and 2.7 (Quiz App) often need an extra session. Module 4 runs as design-and-build sprints with mandatory checkpoints.

    Differentiation

    Advanced students can explore CloudDB (multi-user sharing), the Web component for fetching APIs, Firebase, or BluetoothClient. Students needing support should focus on core builds; pair programming is highly encouraged.

    Assessment Criteria

    Final project assessed on: (1) Functionality (no crashes). (2) UI Design (matches wireframe). (3) Block Logic (correct event handlers, lists, conditionals). (4) Data Persistence (TinyDB). (5) Presentation.

    Tools & Environment

    Required: MIT App Inventor (browser-based). AI Companion app on Android or the emulator (requires Java). APK export needs Android 5.0+. Recommend Chrome browser. Device features require a real Android device.

    Final Project App Ideas

    Personal Finance Tracker (log income/expenses with TinyDB), Study Flashcard App (shuffle lists and track score), Event Countdown (Clock component), Language App (TextToSpeech), Local Guide App (WebViewer).

    Prior Knowledge Expected

    Students should be comfortable using a browser, saving files, and using keyboard shortcuts. No prior programming experience is required; block-based logic is designed for beginners.

    Frequently Asked Questions

    Got questions? We've got answers. Browse our detailed FAQ list.

    Featured App Dev & STEM Resources

    Explore our free coding worksheets, interactive quizzes, and tech blog articles.

    Free Worksheets

    Free Interactive Coding Worksheets

    Practise Scratch, Python, HTML/CSS, and app development concepts with our step-by-step interactive coding worksheets!

    Interactive Skill Test

    Free Interactive Coding Quizzes for Kids

    Test your child's knowledge of programming logic, variables, UI components, and mobile app design in our free online quizzes!

    Blog & Tutorials

    Mobile App Dev Blog & Tutorials

    Explore TeacherColab's blog for MIT App Inventor tips, mobile app project ideas, UI/UX guides, and coding tutorials.

    Explore Other Pathways

    Continue your app development journey or explore other specialized tech courses under Future Coders.

    Mobile Apps with App Inventor · Beginner · Ages 14–17 · © Course Curriculum

    Enroll Your Child Now