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    CLASS 7 • MATHEMATICS • PART-II • CHAPTER 2

    Operations with Integers

    Discover how positive and negative numbers behave when we add, subtract, multiply and divide them.

    Use number lines, integer tokens, patterns, puzzles and real-world situations to understand the rules instead of simply memorising them. Explore Rakesh's number game, carrom coin movement, the 4 sign rules, the 4×4 Magic Grid, function machines, and the strategic game of Terhüchü.

    Live Integer Evaluator
    Concept Lab
    ← Negative (−)0Positive (+) →
    -5-4-3-2-1012345
    a = -4 b = 3
    Computed Value
    (-4) × (3) = -12
    Integers have different signs → NEGATIVE (−)

    What You Will Discover in This Chapter

    Represent positive & negative integers on horizontal number lines
    Interpret integer addition & subtraction as directed movement
    Use zero pairs (+1 and -1) to model integer operations
    Understand additive inverse: a + (-a) = 0
    Model integer multiplication with token groups (placing & removing)
    Understand why negative × negative = positive conceptually
    Master multiplication by 1 (identity) and -1 (sign inverter)
    Verify the commutative property: a × b = b × a
    Learn Brahmagupta's ancient 628 CE rules for fortune (dhana) & debt (ṛṇa)
    Solve real-life problems: exam penalties, mining elevators & business profit/loss
    Explore the 4×4 Magic Grid with constant product -30,240
    Understand integer division as the inverse of multiplication
    Verify why division by zero is mathematically undefined
    Apply associative property: a × (b × c) = (a × b) × c
    Count negative factors to determine the sign of many-integer products
    Model the distributive property: a × (b + c) = ab + ac with token rectangles
    Decode arithmetic pattern machines and modified Collatz sequences
    Trade with alien +13 and -9 pibs currency
    Play Terhüchü — a traditional strategic board game from Assam & Nagaland
    Section 2.1

    A Quick Recap of Integers

    Rakesh's Number Game, Carrom Coin Movement, Magnitude vs Direction & Token Model

    Rakesh's Puzzle: A Number Game

    Rakesh gives you a challenge: “I have thought of two numbers. Their sum is 25, and their difference is 11. Can you tell me the two numbers?” (Remember: difference means first number − second number).

    First NumberSecond NumberSum (a + b)Difference (a − b)Check
    101525-5Too low
    2052515Too high
    1962513Close!
    1872511✓ Exact Match! (18 and 7)
    Rakesh's Second Challenge: Sum is 25, but difference is −11!

    Notice what happens when you swap the numbers: 7 − 18 = −11. Swapping the pair reverses the sign of the difference!

    Figure It Out: Test Textbook Pairs or Challenge a Friend
    Target Sum (a + b): 27
    Target Difference (a − b): 9

    Carrom Coin Integers: Directed Movement

    A carrom coin begins at 0. Striking it rightwards is defined as positive (+), while striking it leftwards is negative (−). The final position is simply P = a + b.

    -10-9-8-7-6-5-4-3-2-1012345678910
    Formula: P = a + b = (5) + (-7) = -2

    Textbook Puzzle: Sequence of Multiple Strikes

    If the coin is struck in order: 1, −2, 3, −4, 5, −6, 7, −8, 9, −10, what is the final position?

    Positive Moves: 1 + 3 + 5 + 7 + 9 = +25
    Negative Moves: (−2) + (−4) + (−6) + (−8) + (−10) = −30
    Total Final Position = 25 + (−30) = −5 (or 5 pairs of −1 = −5).

    Magnitude vs Direction: An Integer Captures Both

    +6Magnitude: 6Rightward (+)
    -3Magnitude: 3Leftward (−)
    +10Magnitude: 10Rightward (+)
    -8Magnitude: 8Leftward (−)
    0Magnitude: 0No direction (Neutral)

    Token Model Recall & The Additive Inverse

    We represent positive 1 with a green token (+) and negative 1 with a red token (−). Together, one green and one red form a zero pair and cancel out.

    Textbook Walkthrough: How to compute (+7) − (+18) using tokens

    Step 1: Start with 7 positive tokens (+++++++). We need to remove 18 positives, but we only have 7!

    Section 2.2

    Multiplication of Integers: The Token Model

    Placing & Removing Tokens for All 4 Sign Cases: (+)(+), (+)(−), (−)(+), (−)(−)

    The Empty Bag Token Laboratory

    Multiplier × Multiplicand = Product

    In this model, start with an empty bag (value = 0).
    • Positive Multiplier: Place groups of tokens INTO the bag.
    • Negative Multiplier: REMOVE groups of tokens FROM the bag (by inserting zero pairs first).

    Current Action: Adding 2 negative (red) tokens, 4 times.(4) × (-2) = -8
    Group 1
    −−
    Group 2
    −−
    Group 3
    −−
    Group 4
    −−
    Standard repeated addition: Placing 2 negatives 4 times yields -8 tokens.
    Figure It Out: Token Multiplication (Page 31)
    3 × (-2)= -6

    Place 2 negative tokens 3 times = 6 negatives = -6.

    (-5) × (-2)= 10

    Remove 2 negative tokens 5 times from zero pairs = leaves 10 positive tokens = +10.

    (-4) × (-1)= 4

    Remove 1 negative token 4 times = leaves 4 positive tokens = +4.

    (-7) × 3= -21

    Remove 3 positive tokens 7 times = leaves 21 negative tokens = -21.

    Section 2.2 (Continued)

    Multiplication Patterns & Sign Rules

    Decreasing Multipliers, Times Tables, Commutativity & Brahmagupta (628 CE)

    Pattern A: Multiplicand is Positive (+3)

    For every unit decrease in the multiplier, the product decreases by 3:

    4 × 3 = 12−3
    3 × 3 = 9−3
    2 × 3 = 6−3
    1 × 3 = 3−3
    0 × 3 = 0−3
    (−1) × 3 = −3−3
    (−2) × 3 = −6−3
    (−3) × 3 = −9−3

    Pattern B: Multiplicand is Negative (−3)

    For every unit decrease in the multiplier, the product increases by 3:

    4 × (−3) = −12+3
    3 × (−3) = −9+3
    2 × (−3) = −6+3
    1 × (−3) = −3+3
    0 × (−3) = 0+3
    (−1) × (−3) = +3+3
    (−2) × (−3) = +6+3
    (−3) × (−3) = +9+3

    Commutativity of Integer Multiplication

    a × b = b × a

    Does the product change if we swap the multiplier and multiplicand? Test below with our interactive swap animator:

    (-15) × (-8) = 120
    3 × (−4) = (−4) × 3= -12
    (−30) × 12 = 12 × (−30)= -360
    (−15) × (−8) = (−8) × (−15)= 120
    14 × (−5) = (−5) × 14= -70
    Multiplicative Identity: 1 × a = a

    For every integer a, multiplying by 1 leaves the integer unchanged: 1 × 5 = 5 and 1 × (−5) = −5.

    Multiplication by (−1): (−1) × a = −a

    Multiplying any integer by −1 flips its sign while preserving its magnitude: (−1) × 5 = −5 and (−1) × (−5) = +5 (the additive inverse!).

    Brahmagupta's Rules (628 CE)

    In his monumental treatise Brāhmasphuṭasiddhānta (chapter 18, verses 30–32), Indian astronomer and mathematician Brahmagupta formulated the world's first recorded rules for operations on positive and negative numbers, using the terms fortune (dhana) for positive and debt (ṛṇa) for negative:

    • “The product or quotient of two fortunes is a fortune.” (+ × + = +)
    • “The product or quotient of two debts is a fortune.” (− × − = +)
    • “The product or quotient of a debt and a fortune is a debt.” (− × + = −)
    • “The product or quotient of a fortune and a debt is a debt.” (+ × − = −)
    Section 2.3

    Real-Life Applications of Integers

    Exam Scoring with Penalties, Mining Shaft Elevators & Cement Company Profit/Loss

    Example 1: Exam Scoring (50 MCQs, +5 Correct, −2 Wrong)

    Mala answered 30 questions correctly and 20 incorrectly in a 50-question test. What were her total marks?

    Marks for 30 correct = 30 × 5 = +150
    Marks for 20 wrong = 20 × (−2) = -40
    Total Score = 150 + (-40) = 110 marks
    (Maximum possible marks = 50 × 5 = 250; Minimum possible marks = 50 × (−2) = −100).

    Example 2: Mining Shaft Elevator (Descending at 3 m/min)

    Ground (0 m)+15 m (Tower)−180 m (Shaft)Cab
    Part (a): Starts at 0 m, descends for 1 hr (60 min)

    Method 1 (Distance Subtraction): 0 − (60 × 3) = 0 − 180 = −180 m.

    Method 2 (Speed as Directed Velocity −3 m/min): 60 × (−3) = −180 m.

    Final Position: 180 metres below ground level (−180 m).

    Section 2.4

    A Magic Grid of Integers

    Circle 4 Numbers (No Two in Same Row or Column) & Discover the Secret Constant Product!

    Interactive 4×4 Magic Grid

    Rules: Circle any number. Strike out its row and column. Circle another unstruck number, strike out its row and column, until 4 numbers are circled. Then multiply them!

    Selected Numbers (0/4) & Their Product
    Click cells above to select 4 numbers
    Why is the product always −30,240? (Row & Column Factor Decomposition)
    Section 2.5

    Division of Integers

    Division as Inverse of Multiplication & Why Division by Zero is Undefined

    Division Reframed as Multiplication

    We convert integer division into multiplication:
    • (−100) ÷ 25 asks: “What number multiplied by 25 gives −100?” → 25 × (−4) = −100, so (−100) ÷ 25 = −4.
    • (−100) ÷ (−4) asks: “What number multiplied by −4 gives −100?” → (−4) × 25 = −100, so (−100) ÷ (−4) = 25.
    • 50 ÷ (−25) asks: “What number multiplied by −25 gives 50?” → (−25) × (−2) = 50, so 50 ÷ (−25) = −2.

    (+) ÷ (+) = (+)36 ÷ 9 = 4
    (−) ÷ (−) = (+)(−56) ÷ (−2) = 28
    (+) ÷ (−) = (−)84 ÷ (−4) = −21
    (−) ÷ (+) = (−)(−27) ÷ 9 = −3
    Watch Out: Division by Zero is Not Defined!

    Asking for 15 ÷ 0 means finding a number such that 0 × ? = 15. But 0 multiplied by anything is 0, so no solution exists! On the other hand, 0 ÷ 15 = 0 because 15 × 0 = 0.

    Figure It Out: Replace the Blank to Make a True Statement (Page 39)
    (-3) × ___ = 27
    5 × ___ = (-35)
    ___ × (-8) = (-56)
    ___ × (-12) = 132
    ___ ÷ (-8) = 7
    ___ ÷ 12 = (-11)
    Section 2.6

    Expressions, Associativity & Distributivity

    Grouping Orders, Negative Sign Counting & Two-Color Rectangular Token Model

    Associative Property: a × (b × c) = (a × b) × c

    Grouping Order Does Not Change Product

    Consider 5 × (−3) × 4. Does it matter how we group the factors?

    Rule for the Sign of Many Negative Factors

    Look at powers of (−1):

    (−1) × (−1) = +1 (2 factors: even)
    (−1)³ = −1 (3 factors: odd)
    (−1)⁴ = +1 (4 factors: even)
    (−1)⁵ = −1 (5 factors: odd)

    • Even number of negative factors → POSITIVE product.
    • Odd number of negative factors → NEGATIVE product.

    Distributive Property: a × (b + c) = (a × b) + (a × c)

    Rectangular Token Array Model

    In the textbook model for 4 × (2 + (−3)), imagine 4 rows of tokens. Each row contains 2 green positive tokens and 3 red negative tokens:

    4 × 2 Positives4 × (−3) Negatives
    ++
    −−−
    ++
    −−−
    ++
    −−−
    ++
    −−−
    4 × 2 + 4 × (−3) = 8 + (−12) = −4 (Identical to 4 × (2 − 3) = 4 × (−1) = −4).
    Safe Integer Expression Evaluator (No unsafe eval())
    Section 2.7

    Pick the Pattern: Function Machines & Puzzles

    Machine 1, Machine 2, Figure It Out Q7, Modified Collatz & Alien Pibs Currency

    Machine 1 (Blue Box in Textbook)

    Rule: a + b − c
    abcOutput
    58310
    1011129
    58-316
    -31025
    -4-1-61
    -10-12-9★ −13

    Machine 2 (Orange Box in Textbook)

    Rule: −((a × b) + c)
    abcOutput
    48-3-29
    6-111254
    537-22
    -39-835
    -74622
    -10-12-9★ −111

    Modified Integer Collatz Explorer

    Even: n ÷ 2 | Odd: −3n + 1

    The textbook introduces a signed version of the famous Collatz conjecture: If even, take half; if odd, multiply by −3 and add 1.

    -7

    Alien Pibs Currency: (+13) and (−9) Coins

    13x + (−9)y = Target

    An alien society uses coins of +13 pibs and −9 pibs. Can we reach various targets?

    Selected Target: 85 pibs10 × (+13) + 5 × (−9) = 85

    Because 13 and 9 are coprime (gcd(13, 9) = 1), every single integer value (even large amounts like +1568 pibs: 122 coins of +13 and 2 coins of −9) can be purchased exactly!

    Section 2.8 • Cultural Strategy Game

    Terhüchü — An Integer & Strategy Game

    Traditional Game from Assam & Nagaland Played on a 16-Square Board with Diagonals

    Interactive Terhüchü Board

    Player 1 (Blue): 9 coins | Player 2 (Red): 9 coins
    Player 1's turn (Blue). Select a coin to move or jump.
    Movement & Jumping Captures:

    Players take turns moving 1 coin along any line to a neighbouring vacant intersection. Jumping over an opponent coin into a vacant intersection captures and removes it. Multiple jumps in one turn are allowed!

    Special Corner Skip Rule:

    Inside the outer triangular corners, a coin may skip an empty intersection and move directly to the one beyond it. This unique feature makes corners powerful tactical hubs!

    Integer Rules — Quick Reference

    Multiplication Signs:
    (+) × (+) = +
    (−) × (−) = +
    (+) × (−) = −
    (−) × (+) = −
    Division Signs:
    (+) ÷ (+) = +
    (−) ÷ (−) = +
    (+) ÷ (−) = −
    (−) ÷ (+) = −
    Identity: 1 × a = a
    Negation: (−1) × a = −a (additive inverse)
    Commutative: a × b = b × a
    Associative: a × (b × c) = (a × b) × c
    Distributive: a × (b + c) = (a × b) + (a × c)

    Common Exam Pitfalls & Misconceptions

    Mistake: Assuming 'negative × negative = negative'
    ✓ Correct: Negative × Negative is always POSITIVE.
    Example: (-4) × (-3) = +12 (NOT -12).
    Mistake: Assuming 'negative ÷ negative = negative'
    ✓ Correct: Negative ÷ Negative is always POSITIVE.
    Example: (-20) ÷ (-4) = +5 (NOT -5).
    Mistake: Believing subtracting a number always makes it smaller
    ✓ Correct: Subtracting a negative integer INCREASES the value.
    Example: 5 - (-3) = 5 + 3 = 8 (which is larger than 5).
    Mistake: Confusing Commutative and Associative properties
    ✓ Correct: Commutative changes ORDER (a × b = b × a); Associative changes GROUPING (a × (b × c) = (a × b) × c).
    Example: 3 × (-4) = (-4) × 3 (Commutative); 2 × (3 × 4) = (2 × 3) × 4 (Associative).
    Mistake: Thinking multiplying by -1 changes magnitude
    ✓ Correct: Multiplying by -1 changes the SIGN, preserving the exact magnitude.
    Example: (-1) × 7 = -7 (magnitude is still 7).

    Practice Zone (40 Graded Questions)

    Progress through Foundation, Application, Challenge, and Master tiers

    Foundation2.1 Recap
    Q1

    What is the additive inverse of -24?

    Foundation2.1 Recap
    Q2

    Evaluate: (+7) - (+18) using the additive inverse rule.

    Foundation2.2a Multiplication
    Q3

    Evaluate: 4 × (-6)

    Foundation2.2a Multiplication
    Q4

    Evaluate: (-8) × (-5)

    Foundation2.2b Rules
    Q5

    What is the multiplicative identity for integers?

    Foundation2.2b Rules
    Q6

    What is the result of multiplying an integer a by -1?

    Foundation2.5 Division
    Q7

    Evaluate: (-36) ÷ 9

    Foundation2.5 Division
    Q8

    Evaluate: (-56) ÷ (-7)

    Foundation2.5 Division
    Q9

    What is the mathematical result of 15 ÷ 0?

    Foundation2.6 Properties
    Q10

    Which property is stated by: a × b = b × a?

    Application2.1 Recap
    Q11

    Rakesh thinks of two numbers whose sum is 0 and difference is 14. What is the first number?

    Application2.1 Recap
    Q12

    A carrom coin moves by strikes in order: 1, -2, 3, -4, 5, -6, 7, -8, 9, -10. What is its final position from 0?

    Application2.3 Applications
    Q13

    In an exam of 50 questions, +5 is awarded for a correct answer and -2 for a wrong answer. Mala gets 30 correct and 20 wrong. What is her score?

    Application2.3 Applications
    Q14

    An elevator descends into a mine shaft at 3 m/min from ground level (0 m). Where is it after 1 hour?

    Application2.3 Applications
    Q15

    If the elevator begins at 15 m above ground (+15) and descends at 3 m/min for 45 minutes, what is its final position?

    Application2.3 Applications
    Q16

    A cement company earns +₹8 profit per white bag and suffers -₹5 loss per grey bag. If it sells 3,000 white and 5,000 grey bags, what is the net financial result?

    Application2.3 Applications
    Q17

    If the company sells 6,400 grey bags, how many white bags must it sell to have neither profit nor loss?

    Application2.6 Properties
    Q18

    Using the distributive property, evaluate: (-5) × (18 + (-3))

    Application2.6 Properties
    Q19

    Evaluate: (-7) × 4 × (-1)

    Application2.6 Properties
    Q20

    Determine the sign of the product: (-2) × 3 × (-4) × (-5) × (-1)

    Challenge2.4 Magic Grid
    Q21

    In the textbook's 4×4 Magic Grid, what is the constant product obtained by circling any 4 numbers with no two in the same row or column?

    Challenge2.7 Machines
    Q22

    Machine 1 computes a + b - c. What is its output for inputs [-10, -12, -9]?

    Challenge2.7 Machines
    Q23

    Machine 2 computes -((a × b) + c). What is its output for inputs [-10, -12, -9]?

    Challenge2.7 Machines
    Q24

    In Figure it Out Q7, the machine rule is a - (b × c). What is the output for [-16, -6, -9]?

    Challenge2.7 Puzzles
    Q25

    If 47 - 56 + 14 - 8 + 2 - 8 + 5 = -4, find the value of -47 + 56 - 14 + 8 - 2 + 8 - 5 without evaluating every term.

    Challenge2.7 Puzzles
    Q26

    In the modified integer Collatz rule (Even: n/2, Odd: -3n + 1), what number immediately follows -7?

    Challenge2.7 Puzzles
    Q27

    Find three consecutive integers whose product is -6.

    Challenge2.7 Pibs
    Q28

    Using +13 pibs and -9 pibs coins, can you make a total of +85 pibs?

    Challenge2.6 Reasoning
    Q29

    Given that (-548) × 972 = -532656, find (-547) × 972 without multiplying from scratch.

    Challenge2.6 Reasoning
    Q30

    Given that 207 × (-33 + 7) = -5382, what is the value of -207 × (33 - 7)?

    Master2.7 Optimization
    Q31

    Using the numbers 3, -2, 5, -6 and operations '+', '-', '×' exactly once each with brackets, what is the MAXIMUM possible result?

    Master2.7 Optimization
    Q32

    Using the same numbers 3, -2, 5, -6 and '+', '-', '×' once each, what is the MINIMUM possible result?

    Master2.7 Expressions
    Q33

    Arrange in INCREASING order: P = 348 × (-1064), Q = (-348) + (-1064), R = (-348) - (-1064), S = (-348) × (-1064).

    Master2.7 Expressions
    Q34

    Evaluate: (280 × (-7)) ÷ ((-8) × (-35))

    Master2.7 Reasoning
    Q35

    Given that (-548) × 972 = -532656, calculate (-547) × 971.

    Master2.3 Applications
    Q36

    Anita answered all questions in a test with +4 for correct and -2 for incorrect. She got 15 correct and scored 40. How many questions were in the test?

    Master2.3 Applications
    Q37

    In the same 25-question test, Anil scored -10 marks with 5 correct answers. Did he leave any questions unanswered?

    Master2.8 Terhüchü
    Q38

    In the traditional board game Terhüchü, what unique movement rule applies inside the triangular corners outside the main square?

    Master2.6 Properties
    Q39

    Which of the following demonstrates that multiplication is distributive over subtraction?

    Master2.7 Pibs
    Q40

    Using only +13 pibs and -9 pibs coins, is it mathematically possible to purchase an item costing 1568 pibs?

    Final Chapter Assessment (20 MCQs)

    Evaluate your mastery across integer movement, token logic, sign patterns, applications, and properties

    Q1. What is the product of (-9) × (-7)?
    Q2. What is the value of (-72) ÷ 8?
    Q3. What is the value of (-100) ÷ (-4)?
    Q4. What is the additive inverse of 18?
    Q5. In the token model, what does removing 2 negative tokens 4 times from an empty bag result in?
    Q6. What is the multiplicative identity for integers?
    Q7. What happens to the sign and magnitude of an integer when multiplied by -1?
    Q8. Which property is expressed by: a × (b × c) = (a × b) × c?
    Q9. What is the sign of a product containing an ODD number of negative factors (and no zeros)?
    Q10. According to Brahmagupta (628 CE), what is the product of two debts (ṛṇa)?
    Q11. Evaluate: (-3) × (4 + (-2)) using the distributive property.
    Q12. If a temperature of 32°C drops by 5°C every hour, what is the temperature after 10 hours?
    Q13. In Machine 1 (rule: a + b - c), what is the output for inputs [5, 8, -3]?
    Q14. What is the value of: (32 × (-18)) ÷ (-36)?
    Q15. What is the result of 0 ÷ (-15)?
    Q16. In the modified integer Collatz rule (Even: n/2, Odd: -3n + 1), what follows -2?
    Q17. What three consecutive integers have a product of 120?
    Q18. If (-548) × 972 = -532656, what is (-548) × 971?
    Q19. In Terhüchü, how many coins does each player start with?
    Q20. Why is (-4) × 2 = -8 using commutativity?

    Key Terms & Definitions (Class 7 Integers)

    Integer

    The set of whole numbers and their negatives: {... , -3, -2, -1, 0, 1, 2, 3, ...}.

    ℤ
    Magnitude

    The size or absolute distance of a number from zero on the number line, disregarding direction.

    |a|
    Additive Inverse

    The number that, when added to a given integer, yields zero. The additive inverse of a is -a.

    a + (-a) = 0
    Zero Pair

    A pair consisting of one positive token (+1) and one negative token (-1) whose combined net value is 0.

    (+1) + (-1) = 0
    Multiplier & Multiplicand

    In the product a × b, a is the multiplier (number of groups) and b is the multiplicand (size of each group).

    Multiplier × Multiplicand = Product
    Multiplicative Identity

    The number 1, which leaves any integer unchanged when multiplied.

    1 × a = a × 1 = a
    Commutative Property of Multiplication

    Changing the order of the two factors does not alter their product.

    a × b = b × a
    Associative Property of Multiplication

    Changing the grouping of three or more factors does not alter the product.

    a × (b × c) = (a × b) × c
    Distributive Property

    Multiplication distributes over addition (and subtraction) across parentheses.

    a × (b + c) = (a × b) + (a × c)
    Dividend, Divisor, Quotient

    In division a ÷ b = c, a is the dividend, b is the divisor (b ≠ 0), and c is the quotient.

    Dividend ÷ Divisor = Quotient
    Brahmagupta's Rules (628 CE)

    Ancient Indian rules for signed arithmetic using dhana (fortune/positive) and ṛṇa (debt/negative).

    debt × debt = fortune
    Terhüchü

    A traditional strategy and movement game from Assam and Nagaland played on a 16-square board with diagonals.

    2 players × 9 coins
    Even Negative Factor Rule

    A product of non-zero integers is positive if the number of negative factors is even.

    (-1)^{2k} = 1
    Odd Negative Factor Rule

    A product of non-zero integers is negative if the number of negative factors is odd.

    (-1)^{2k+1} = -1
    Undefined Division

    Dividing any number by 0 has no mathematical meaning because no quotient satisfies q × 0 = a (when a ≠ 0).

    a ÷ 0 is undefined

    Frequently Asked Questions (FAQ)

    What are integers and how are they represented?

    Integers are the set of positive whole numbers, negative whole numbers, and zero (... -3, -2, -1, 0, 1, 2, 3 ...). On a horizontal number line, positive integers lie to the right of zero and negative integers lie to the left.

    What is an additive inverse?

    The additive inverse of an integer a is -a. When an integer and its additive inverse are added, their sum is always zero (e.g., 18 + (-18) = 0). Subtracting an integer is mathematically identical to adding its additive inverse: a - b = a + (-b).

    What is a zero pair in the token model?

    A zero pair consists of one positive token (+1, green) and one negative token (-1, red). Because +1 and -1 cancel each other out, adding or removing zero pairs does not change the net value of a collection.

    Why is the product of two positive integers positive?

    Multiplying a positive integer by another positive integer represents repeated addition of positive groups. For example, 4 × 2 means placing 2 positive tokens 4 times, yielding 8 positive tokens (+8).

    Why is negative × negative equal to positive?

    In the token model, a negative multiplier means removing tokens from an empty bag. To evaluate (-4) × (-2), we remove 2 negative tokens 4 times. Since the bag is initially empty, we first insert zero pairs. Removing the 8 negative tokens leaves behind 8 positive tokens (+8). Additionally, continuing arithmetic patterns like 2 × (-3) = -6, 1 × (-3) = -3, 0 × (-3) = 0 requires that (-1) × (-3) = +3 to maintain the constant step size.

    What happens when one integer is positive and the other is negative?

    The product of a positive integer and a negative integer is always negative. For example, 4 × (-2) = -8 (placing 2 negative tokens 4 times), and (-4) × 2 = -8 (removing 2 positive tokens 4 times).

    What is the rule for the sign of an integer quotient?

    Division follows the exact same sign rules as multiplication because division is the inverse of multiplication: Positive ÷ Positive = Positive, Negative ÷ Negative = Positive, Positive ÷ Negative = Negative, and Negative ÷ Positive = Negative.

    Why is division by zero not defined?

    Division a ÷ b asks: 'What number multiplied by b gives a?' If b = 0 and a = 12, we would need 0 × ? = 12, which is impossible because zero multiplied by any number is 0. If a = 0 and b = 0, every number satisfies 0 × ? = 0, so there is no unique answer. Hence, division by zero is undefined.

    What is the effect of multiplying an integer by -1?

    Multiplying any integer a by -1 yields its additive inverse: (-1) × a = -a. The magnitude remains unchanged while the sign flips: (-1) × 5 = -5 and (-1) × (-5) = +5.

    What is the commutative property of multiplication?

    The commutative property states that the order of factors does not affect the product: a × b = b × a for all integers a and b. For example, 3 × (-4) = (-4) × 3 = -12.

    What is the associative property of multiplication?

    The associative property states that grouping factors differently does not change the product: a × (b × c) = (a × b) × c. For example, 5 × ((-3) × 4) = (5 × (-3)) × 4 = -60.

    What is the distributive property of multiplication over addition?

    The distributive property states that multiplying a sum by a number gives the same result as multiplying each addend separately and then adding: a × (b + c) = (a × b) + (a × c). For example, 4 × (2 + (-3)) = 4 × 2 + 4 × (-3) = 8 + (-12) = -4.

    How do you quickly determine the sign of a product of many integers?

    Count the number of negative factors. If there are an EVEN number of negative factors, the product is POSITIVE. If there are an ODD number of negative factors, the product is NEGATIVE. If any factor is zero, the product is immediately 0.

    Who was Brahmagupta and what was his contribution to integer arithmetic?

    Brahmagupta was an Indian mathematician and astronomer who in 628 CE wrote the Brāhmasphuṭasiddhānta. He gave the world's first formal rules for operations with signed numbers, using the terms dhana (fortune) for positive numbers and ṛṇa (debt) for negative numbers.

    What is Terhüchü and how does it connect to mathematics?

    Terhüchü is a traditional game from Assam and Nagaland played by 2 players with 9 coins each on a 16-square diagonal board. It involves coordinate reasoning, direction, and tactical spatial problem-solving, concluding the chapter with cultural game-based learning.

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    Content aligned with Ganita Prakash, Grade 7, Part-II, Chapter 2: Operations with Integers.